The paper deals with didactic games in geography. In particular, we present a brief theoretical analysis of the concept of didactic games from the perspective of several authors addressing this ...issue. Finally, we present the ideas of didactic games whose main task is not only to achieve the set educational goals but to develop the logical and strategic thinking of pupils. The aim of the paper is to wake the reader interested in this issue and to try teaching with the help of didactic games in practice.
Currently the educational games have been used as a teaching resource that acts as a helper of fixing the disciplinary matters of biology, acting as useful for the teaching and learning of content ...taught in primary and secondary teaching tool, they present themselves as alternative that assists the construction of students' knowledge. This work aimed to make a reflection about the use of educational games in teaching biology and its importance to the process of teaching and learning. The survey was developed through literature review articles indexed in the data banks of Cielo, Google and Academic Portal Capes, about the importance of educational games as educational material that helps the teaching and learning of biology content. Through a qualitative analysis on the subject was noticed in the literature that the use of educational games has been very relevant and its relationship to the teaching of biology has proven to be a viable teaching tool to aid learning content in a relaxed way room, providing opportunities for further development by the students, and assisting teachers in articulating their classes in a dynamic and fun way, away from the view of subjects and monotonous classes. Thus, through this reflection was evident that is currently relevant to the educational environment to introduce mechanisms stimulating teaching in the classroom in order to provide a useful teaching and learning for both the student and for the teacher.
RESUMEN: Las tecnologías de la información y comunicación (TIC) impactan cada día más, consolidando un rol protagónico en procesos educativos y despertando un mayor interés por investigar, buscar y ...desarrollar medios digitales en la enseñanza para apropiar conocimiento. Así, en este trabajo se presenta el proceso de intervención lúdica y el desarrollo de un videojuego educativo; uno de los productos resultantes de un proyecto de investigación sobre la importancia en el aprendizaje del uso de la gamificación y estrategias pedagógicas asociadas en la formación de estudiantes de ingeniería en un curso de ciencias básicas. El enfoque metodológico utilizado fue cuantitativo de tipo no experimental. El conocimiento adquirido por los participantes se evidenció a través de una evaluación conceptual previa y otra posterior al uso del videojuego en un grupo de 40 alumnos. Los resultados obtenidos indican un mejoramiento actitudinal hacia el curso y un aumento significativo en el desempeño académico de los estudiantes.
Literature review shows that many primary school teachers have poor understanding of basic astronomy contents. Therefore, the aim of the study was to introduce specific astronomical content to ...in-service primary school teachers through two didactic games, to evaluate the didactic games and the teachers’ knowledge and understanding before and after the implementation of the didactic games. The research included 24 in-service primary school teachers. The data were collected through the knowledge test (pre-post design) and questionnaires for each didactic game. The results showed that the teachers evaluated the didactic games as suitable for use in the classroom as they emphasized that they are educational, explicit and interesting. The implementation was identified as effective because the median for fractional gains was 0.54 and showed the medium gain in teachers’ knowledge and understanding of selected astronomy contents. It was recognized that in-service primary school teachers do not feel competent for introducing complex astronomical contents to their students. However, the presented approach could encourage in-service primary school teachers to deepen their knowledge and to teach astronomy contents with a method that is closer to their students. University teachers could point out the advantages and disadvantages of didactic games in astronomy content and discuss them with pre-service primary school teachers.