Stačiakampės aplanko metrikos viduje tarp įvairaus storumo horizontãlių eilėmis komponuojamas tekstas: „LINO RAIŽINIAI / VIKTORO. A / PETRAVIČIAUS / IŠLEIDO ARCH. VIZGIRDA“. Sudarytas iš stambių ...didžiųjų raidžių, jis kuria erdvaus šriftinio ažūro įspūdį. Signatūros nėra.
Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL ...developers. Focusing on current and emerging techniques for the OpenGL family of APIs, the book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more. Source code, demos, and other material are available on the book's website.
”The present book is a light introduction into the world of computer programming. It turns out that we do not have to be computer geniuses to learn to code. Most people have a limited knowledge about ...the construction and functioning of a car or a motorbike, but still it does not prevent them from sitting behind the wheel and driving. We do not have to know the basic construction and functioning of computers in order to be able to make use of them. Coding is a similar case. Today we have many different programming languages to choose from. We can start learning to use any of them, but in the case of some languages this process is going to be easier, while in the case of others – more difficult. A Chinese proverb says ‘A picture is worth a thousand words’, and this is why we are going to focus on a programming language which is particularly orientated towards creating pictures. The language in question is Processing. It is a dialect of Java, the most popular programming language (October 2016) according to TIOBE1 ranking. Processing has been designed especially for artists, thanks to which it is very easy to learn. The best way of learning to code is writing programmes as often as possible. The mere reading of the book will not make you proficient as far as coding is concerned. Thus, while reading, you are advised to re-write the exemplary programmes, modify them and use as an encouragement to write your own. If you follow this advice, after finishing the book you will surely know a lot about the process of coding. You may not be a coding guru, but still you will learn the basic skills of computer programming and you will possess the knowledge enabling you to follow different paths. Maybe in future you will even become a professional programmer, which we wish for you. The book has been aimed at those who do not have any previous experience with coding, therefore many concepts are discusses in great detail. For the readers who do have some programming background it may seem to be boring, but they also can find something valuable in this book: they will have a chance to learn the basics of the Processing language. Readers are not required to be familiar with any advanced tools. The only requirements are the elementary knowledge of mathematics and the willingness to learn to code. Despite the fact that in the book the coding is taught by means of Processing language, the acquired knowledge will facilitate to move on to learn other programming languages, such as C, C++, C# or Java”. (from The Introduction)
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, ...digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. * First comprehensive treatment of the digital modeling of material appearance * Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer * An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Focusing on graphic user interfaces (GUIs) within the R language, this book shows programmers and users how to develop their own GUIs, enabling them to interface with other languages. The text opens ...the possibilities of R's huge and growing set of statistical methods. The authors cover four different packages for writing GUIs: gWidgets, RGtk2, Qt, and Tcl Tk. Supported by a package in CRAN that contains all of the code along with additional examples, the text is filled with numerous examples ranging from the very simple to detailed illustrations of how to code actual interfaces.
Upliv novih medija (najprije onih utemeljenih na digitalnim postupcima proizvodnje i distribucije slike) u umjetničko stvaralaštvo imao je osjetan efekt, posebno na grafičku umjetnost. Novi mediji u ...grafičkoj umjetnosti donose autohtone proizvodne i distribucijske procese, bez presedana u povijesti. Demokratičnost umnoživosti tradicionalnog grafičkog medija, jednom ograničena kapacitetom manualnog tiska, danas visokotehnološkim (digitalnim) sredstvima dostiže nivo apsolutne demokratičnosti i „elektronske utopije“. Ako je otisak kao multioriginal krajnji produkt grafike, onda je grafika danas, zahvaljujući novim medijima, više nego živa u vrijeme „jedinstvenih kopija“ – hiper multiplikacija i simulacija. Ovaj rad ima za cilj razmotriti nerazriješenu problemsku etapu intriga i konflikata o statusu i ulozi novih medija u grafičkoj umjetnosti.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics ...hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
This work deals with computational anatomy, an emerging discipline recognised in medical science as a derivative of conventional anatomy. It is also a completely new research area on the boundaries ...of several sciences and technologies, such as medical imaging, computer vision, and applied mathematics.