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zadetkov: 3.263
41.
  • Towards a quality model of ... Towards a quality model of technical aspects for mobile learning services: An empirical investigation
    Sarrab, Mohamed; Elbasir, Mahmoud; Alnaeli, Saleh Computers in human behavior, February 2016, 2016-02-00, Letnik: 55
    Journal Article
    Recenzirano

    Quality issues are commonly reported following the development of mobile learning applications. To evaluate and increase the chance of the successful development of new mobile learning products, the ...
Celotno besedilo
42.
  • Diagnosing Adoption to Mobi... Diagnosing Adoption to Mobile Learning
    Ayo, Eliza Bundoc; Anacio, Marcial Leyton; Sakay, Lani Estrada ... International journal of interactive mobile technologies, 08/2019, Letnik: 13, Številka: 8
    Journal Article
    Recenzirano

    This study was undertaken to address the need to modernize the modes of teaching and learning pedagogy by taking advantage of the proliferation of electronic gadgets and mobile devices since, as ...
Celotno besedilo

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43.
  • Mobile-Based Assessment: In... Mobile-Based Assessment: Integrating acceptance and motivational factors into a combined model of Self-Determination Theory and Technology Acceptance
    Nikou, Stavros A.; Economides, Anastasios A. Computers in human behavior, March 2017, 2017-03-00, 20170301, Letnik: 68
    Journal Article
    Recenzirano

    Mobile-Based Assessment (MBA) is an alternative or complementary to paper- or computer-based assessment delivery mode. Its successful implementation depends on users' acceptance. However, no study ...
Celotno besedilo
44.
  • The Effect of Teaching Math... The Effect of Teaching Mathematical Problems Solving Through Using Mobile Learning on the Seventh Grade Students' Ability to Solve them in Jordan
    Al-Khateeb, Mohammad Ahmad International journal of interactive mobile technologies, 07/2018, Letnik: 12, Številka: 3
    Journal Article
    Recenzirano

    The study aimed to probe the effect of solving mathematical problems through using Mobile Learning (ML) on the seventh grade students' ability to solve them in Jordan. The study sample consisted of ...
Celotno besedilo

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45.
  • Two decades of game concept... Two decades of game concepts in digital learning environments – A bibliometric study and research agenda
    Schöbel, Sofia; Saqr, Mohammed; Janson, Andreas Computers and education, 11/2021, Letnik: 173
    Journal Article
    Recenzirano
    Odprti dostop

    In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular ...
Celotno besedilo

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46.
  • PENGEMBANGAN E-MODUL BERBAS... PENGEMBANGAN E-MODUL BERBASIS MOBILE LEARNING UNTUK MATA KULIAH METODE PENELITIAN
    Saidah, Nusrotus Refleksi edukatika (Online), 06/2022, Letnik: 12, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    The purpose of this research is to develop mobile learning-based e-module teaching materials for research methods courses.This research method is a research and development method using the ADDIE ...
Celotno besedilo
47.
  • Mobilities and Ecologies: R... Mobilities and Ecologies: Reflections on Paradigms for Mobile Learning
    Hug, Theo MedienPädagogik, 07/2020, Letnik: 37
    Journal Article
    Recenzirano
    Odprti dostop

    Mediated lifeworlds and a diversity of physical, geographical, technological, cultural, and social mobilities involve new challenges for education and learning in a digital age. In recent years, a ...
Celotno besedilo

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48.
Celotno besedilo
49.
  • Testing the novelty effect ... Testing the novelty effect of an m-learning tool on internalization and achievement: A Self-Determination Theory approach
    Jeno, Lucas M.; Vandvik, Vigdis; Eliassen, Sigrunn ... Computers and education, January 2019, 2019-01-00, Letnik: 128
    Journal Article
    Recenzirano

    Perceived novelty in mobile applications is an inevitable aspect of today's technologies. Studies suggest that this perceived novelty effect increases motivation but wanes once the user becomes ...
Celotno besedilo
50.
  • The Development of Android-... The Development of Android-Based Mobile Learning on Materials for Preparation and Proclamation of Indonesian Independence for Class VIII Blind Students at MTs Yaketunis Yogyakarta
    Hakim, Yusuf; Sujarwo JTP - Jurnal Teknologi Pendidikan, 04/2022, Letnik: 24, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    This research aims to find out the feasibility of mobile learning product. This research refers to the development model by Alessi & Trollip. The procedure of mobile learning development consists of ...
Celotno besedilo
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