With the advancement of 3D design software, "digital fashion" has evolved from a retail and design tool for physical fashion to a virtual-only end-product sold to consumers in wholly digital form. As ...many brands are now developing digital fashion end products as a new revenue stream, given its potential to reduce some levels of overconsumption of physical clothing, it warrants academic attention. However, the literature has predominantly defined digital fashion as a tool rather than an end-product, resulting in an incomplete definition of digital fashion. This hinders scholars' ability to fully comprehend and explore this emerging product category. This article aims to synthesize the current marketing/management literature on digital fashion and investigate the theories, context, characteristics, and methodology of digital fashion as an end-product. This study contributes to the literature by providing a comprehensive industry-accepted definition of digital fashion within a conceptual framework, categorizing six different types of digital fashion end-products, and establishing a future research agenda that will lead to new research streams.
The purpose of this study was to explore the potential for mass customization with fit and size issues using 3D technology in men's jacket development. The study tested a fit mass customization ...process that employed 3D body scanning and 3D virtual simulation technology and the results are summarized as follows. First, the fit evaluation for the final virtual jacket was improved from the first virtual jacket. Second, during the virtual jacket evaluation process, the participants made various requests to change the fit of their virtual jacket. The large-size group made more requests for alterations to their virtual jackets than the medium- and small-size groups. Third, the study underlines certain improvements needed before the technology can be used for apparel mass customization. The chest circumference, back width, and sleeve length of the real jacket each tended to be slightly tighter or shorter than that of the virtual jacket. Fourth, the study suggests that the jacket made from the mass customization process was satisfactory to potential male consumers, as the actual jacket from the mass customization scenario in this study was evaluated as being better than a ready-to-wear jacket. 3D technology is identified as an innovative tool for future tailors and the menswear industry, particularly aimed at young male consumers. The current study shows the potential for the use of this technology for menswear development.
A method for predicting the complex physical properties of fabric using a simple measurement method has been developed. For this, a correlation analysis was performed between the data measured by the ...traditional measurement method for the physical properties of fabric, KES-FB, and by the simple measurement method, CLO Fabric Kit, which showed a high correlation. Then, a multiple regression analysis was performed between the drape coefficient and the KES-FB complex factors to find a factor that had a major influence on the drape coefficient. From this result, a regression equation for estimating the drape coefficient has been obtained. Euclidean distance calculation was used to find the fabric from the database that is most similar to the measured sample, from which the drape coefficient was predicted. Finally, it was confirmed that there is no statistical difference between the actual drape coefficient and the predicted drape coefficient.
3D CAD systems for the clothing industry Sayem, Abu Sadat Muhammad; Kennon, Richard; Clarke, Nick
International journal of fashion design, technology and education,
20/7/1/, Letnik:
3, Številka:
2
Journal Article
Recenzirano
Odprti dostop
The approaches for designing virtual garments may be categorised as '2D to 3D' and '3D to 2D'. The former refers to draping flat digital pattern pieces on a virtual mannequin, and the later indicates ...the development of clothing design on a realistic body and subsequent flattening into 2D pattern pieces. Several computer-aided design (CAD) systems for garment visualisation in space from flat patterns have already been introduced into the clothing industry. Any industrial application of the pattern flattening technique is yet to be made, due to the non-availability of an appropriate CAD system on the market. This article reviews the historical developments of 3D CAD systems for the clothing industry, and assesses the features of currently available systems on market.
Purpose
The purpose of this paper is to investigate basic block pattern modification according to fabric used and the mismatch between 2D and 3D measure lines at bust, waist and hip girths when ease ...allowance is changed uniformly.
Design/methodology/approach
For the investigation, virtual try-on software Modaris 3D Fit (CAD Lectra) was used. The straight shape dress fitting was done using seven cotton and cotton blended plain weave fabrics. After virtual try-on, the mismatch d (dbust, dwaist, dhip) between 2D and 3D measure lines was measured in order to determine base pattern adjustments using different fabrics.
Findings
It was found that the position and length of 3D measure lines at bust, waist and hip girths does not match the position and length of corresponding lines in 2D base patterns after virtual try-on due to fabrics deformation, which is related to mechanical properties. It was proved that derived linear equations presenting a relation between mismatch and ease allowance values could be used for basic block pattern modification that 3D and 2D measure lines would coincide during clothing try-on.
Research limitations/implications
This research is limited to cotton/cotton blended woven fabrics and straight dress; therefore, other fabric types and other clothing could be investigated in the future to expand data basis.
Practical implications
The main practical point of the proposed method is that in order to obtain particular 3D ease value in a garment, it can be calculated from 2D ease allowance value and the fabric’s tensile properties using linear equations. The basic block patterns could be modified using this method not only for tested fabrics but also for other fabrics with similar composition, structural and mechanical properties. 3D ease values in garment can be easily checked by using virtual try-on technology without production of real prototypes. The method is applicable for making ready-to-wear or individually tailored clothing.
Originality/value
The proposed method in this paper presented opportunity to modify the basic block patterns of the dress according to the fabric’s tensile properties and 2D ease allowance. The basic block patterns could be modified according to presented linear functions for each tested fabric. The application of this method can fully ensure the interaction between the garment 2D patterns to 3D garment so that a desired 3D garment fitting effect to the body can easily be satisfied by the adjustment of particular fabric characteristics. It offers further possibilities, especially with developing virtual try-on technologies.
This study analyzed the functional design by investigating the distribution of clothing pressure of cycling knee brace using a three-dimensional virtual clothing program. Based on the average body ...size of Korean men in their 40 s, clothing pressure in wearing and cycling condition were collected on five knee brace products. According to the results, bonding fabric products had a high possibility of increasing inconvenience, as they had a higher clothing pressure at all measurement points and soared in motion application. It could be adjusted differently depending on the location by mixing materials or using details, so the design with thick pile fabric or velcro strap fastening added more pressure to the lower part of the knee. The length and circumference size also affected the clothing pressure. The design with tight upper and lower circumference pressured excessively the legs and rolled up and clumped together, while the one with loose lower circumference lacked the sufficient strength to support the knees. Also, the design with a curved outline due to the difference in the length of the front and back, increased the clothing pressure on the lower thigh or the upper calf. Therefore, the functional design of cycling knee braces requires comprehensive consideration of material thickness and structure, detailed size of length and circumference, fastening details, to reduce the pressure at the center and top of the knee and to support the lower part with proper pressure, as reflecting the pressure on the body location that come into contact during the motion.
•Transformation of scan data recorded in upright standing posture into the characteristic posture of utilization.•Highly automated method with little time effort and without specific programming ...knowledge.•Excellent conjunction of esthetic and technical design.•Increased objectivity in the development process.•The requirements regarding anatomical correctness are fulfilled by type of the kinematic template model structure on MRI data.
Product development in the garment industry is an iterative, empirical process, since no kinematic human models are available for the design/construction of functional and/or fashionable products. The required body measurements result from serial measurements with body scanners, in which the persons' data are recorded in upright standing posture. Particularly the product development for medical/orthopedic applications, sports or protection clothing require a high functionality and consideration of the characteristic posture of utilization. To achieve different body postures, a highly automated method was developed to transfer kinematic information on the scanned 3d surface data of individuals or size-specific standard figures. These surface data are extended not only by a skeleton but as well by muscle groups with constraints and rules for the motion to create a kinematic template, which can adapt automatically to different body postures.
A novel resizable design platform to execute three-dimensional (3D) design and grading as well as pattern flattening of lower-body outerwear is developed. A set of Point-Cloud data, captured by a ...modern body-scanner is used as raw material to generate a virtual model, which is further sliced at pre-determined horizontal displacements to extract a set of sectional curves. The extracted curves are modified, made symmetrical as necessary, scaled and programmed to be linked with size databases before using them to generate a new surface, which forms a resizable design platform. It has been found to be possible to use the resizable design platform as a 3D drawing board for the creation of virtual trousers and shorts and for the execution of 3D grading and automatic pattern flattening within the environment ofan available computer-aided design system. Hence, the processes of fashion illustration and pattern creation maybe combined into a single step. As far as is known, such a resizable design platform for combined virtual design, automatic pattern creation and 3D grading of outerwear has not been previously demonstrated.