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  • User-Centered Virtual Reali... User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach
    Pizzoli, Silvia Francesca Maria; Mazzocco, Ketti; Triberti, Stefano ... Frontiers in psychology, 03/2019, Letnik: 10
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    Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature. The first one is focused on ...
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  • The impact of innovation an... The impact of innovation and gratification on authentic experience, subjective well-being, and behavioral intention in tourism virtual reality: The moderating role of technology readiness
    Kim, Myung Ja; Lee, Choong-Ki; Preis, Michael W. Telematics and informatics, June 2020, 2020-06-00, 20200601, Letnik: 49
    Journal Article
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    •The importance of virtual reality (VR) is growing rapidly in tourism-related areas.•This study develops a model incorporating innovation and gratification theories.•Innovation and gratification ...
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  • Player Experience of Needs ... Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
    Ijaz, Kiran; Ahmadpour, Naseem; Wang, Yifan ... International journal of human-computer interaction, 08/2020, Letnik: 36, Številka: 13
    Journal Article
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    Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation to engage and enjoy immersive VR ...
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  • Validating the Use of Virtu... Validating the Use of Virtual Reality to Deliver Portion Size and Calorie Density Education
    Pritschet, Sara; Sajjadi, Pejman; Edwards, Caitlyn ... Obesity (Silver Spring, Md.), 11/2022, Letnik: 30
    Journal Article
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    Background: Nutrition counseling and education provided by registered dietitians (RD) is an efficacious service for improved health outcomes. Limitations of in person education in clinical settings ...
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  • Exploring Consumer Behavior... Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model
    Kim, Myung Ja; Lee, Choong-Ki; Jung, Timothy Journal of travel research, 02/2020, Letnik: 59, Številka: 1
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    Although virtual reality (VR) is an emerging technology in tourism, little research has been conducted on what factors make consumers visit destinations presented by VR. To address this gap in the ...
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  • Is Clinical Virtual Reality... Is Clinical Virtual Reality Ready for Primetime?
    Rizzo, Albert "Skip"; Koenig, Sebastian Thomas Neuropsychology, 11/2017, Letnik: 31, Številka: 8
    Journal Article
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    Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR simulation ...
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  • Preface Preface
    Thomas, Bruce; Welch, Greg; Kuhlen, Torsten ... IEEE transactions on visualization and computer graphics, 01/2019, Letnik: 25, Številka: 5
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    Presents the preface to the 2019 Virtual Reality Conference.
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  • Editorial Editorial
    Pfeiffer, Jella NIM Marketing Intelligence Review, 11/2023, Letnik: 15, Številka: 2
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