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zadetkov: 66.785
51.
  • Empathy and embodied experi... Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
    Shin, Donghee Computers in human behavior, January 2018, 2018-01-00, 20180101, Letnik: 78
    Journal Article
    Recenzirano

    This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This ...
Celotno besedilo
52.
  • Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis
    Ventura, Sara; Badenes-Ribera, Laura; Herrero, Rocio ... Cyberpsychology, behavior and social networking 23, Številka: 10
    Journal Article
    Recenzirano

    The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) ...
Preverite dostopnost
53.
  • How to Build an Embodiment ... How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
    Spanlang, Bernhard; Normand, Jean-Marie; Borland, David ... Frontiers in robotics and AI, 11/2014, Letnik: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for ...
Celotno besedilo

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54.
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55.
  • Maps and Globes in Virtual ... Maps and Globes in Virtual Reality
    Yang, Yalong; Jenny, Bernhard; Dwyer, Tim ... Computer graphics forum, June 2018, 2018-06-00, 20180601, Letnik: 37, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    This paper explores different ways to render world‐wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map ...
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56.
  • Green view factor and satis... Green view factor and satisfaction with window views in urban offices
    Koga, Y; Okamoto, T; Majima, R ... Journal of physics. Conference series, 11/2023, Letnik: 2600, Številka: 11
    Journal Article
    Recenzirano
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    Abstract Greenery is a key element of quality window views. This study aims to clarify the quantitative effect of greenery on view satisfaction in urban offices. Green view factor (GVF) is proposed ...
Celotno besedilo
57.
  • Virtual reality for managem... Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial
    Spiegel, Brennan; Fuller, Garth; Lopez, Mayra ... PloS one, 08/2019, Letnik: 14, Številka: 8
    Journal Article
    Recenzirano
    Odprti dostop

    Therapeutic virtual reality (VR) has emerged as an effective, drug-free tool for pain management, but there is a lack of randomized, controlled data evaluating its effectiveness in hospitalized ...
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58.
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59.
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60.
  • MEC-Assisted Immersive VR V... MEC-Assisted Immersive VR Video Streaming Over Terahertz Wireless Networks: A Deep Reinforcement Learning Approach
    Du, Jianbo; Yu, F. Richard; Lu, Guangyue ... IEEE internet of things journal, 10/2020, Letnik: 7, Številka: 10
    Journal Article
    Odprti dostop

    Immersive virtual reality (VR) video is becoming increasingly popular owing to its enhanced immersive experience. To enjoy ultrahigh resolution immersive VR video with wireless user equipments, such ...
Celotno besedilo

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