E-viri
Recenzirano
-
Robinson, Jessica A.
Western journal of communication, 10/2023, Letnik: 87, Številka: 5Journal Article
Despite the steadily expanding woman player population, women face many barriers to entering the video game industry and player community, including historical design and advertising practices, gendered behavioral expectations, assumed lack of skill or interest, and harassment. Offline progress in understanding gender and gender identity, combined with unique multi-user online battle arenas (MOBAs) features, may create the needed catalyst for challenging these barriers and gender stereotypes. Through 55 interviews, this study identifies gendered stereotypes familiar to League of Legends players, examines implications of those stereotypes for both men and women, and discusses insights offered to challenging stereotypes within the gaming community.
Avtor
![loading ... loading ...](themes/default/img/ajax-loading.gif)
Vnos na polico
Trajna povezava
- URL:
Faktor vpliva
Dostop do baze podatkov JCR je dovoljen samo uporabnikom iz Slovenije. Vaš trenutni IP-naslov ni na seznamu dovoljenih za dostop, zato je potrebna avtentikacija z ustreznim računom AAI.
Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
---|---|---|---|---|---|---|---|---|
JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
Baze podatkov, v katerih je revija indeksirana
Ime baze podatkov | Področje | Leto |
---|
Povezave do osebnih bibliografij avtorjev | Povezave do podatkov o raziskovalcih v sistemu SICRIS |
---|
Vir: Osebne bibliografije
in: SICRIS
To gradivo vam je dostopno v celotnem besedilu. Če kljub temu želite naročiti gradivo, kliknite gumb Nadaljuj.